Signal Decay / Universe archive

Follow the
signal.

A world in fragments. Read the records.
Trace the connections. Find your Warden.

Search all records
18+1

Canonical records
Design proposal

Five vectors / Connected records

Nothing stands alone.

Factions embody a vector. Threats have a weakness. Wardens carry two affinities; their affiliations remain their own.

The complete index

Find your record.

Universe references, ten Warden dossiers, and the Castle K-11 proposal. Endings are marked for spoilers.

19 records

Universe reference

Universe

SIGNAL DECAY

The signal decays. What remains is what we choose to carry.

Universe reference

The Dimming

A four-act universe primer. The Lattice withdrew. The Sigils fell. You were woken up to hold one of the last.

Universe reference

Five vectors

Five Vectors.

Every force in the universe reduces to five measurable vectors. Every faction orbits one. Every threat is weak to one. Every hero is a blend of two. Choose.

STRAGIDEXINTLUCK
Universe reference

Factions

What remains, chose how to remain.

Five factions survived the Dimming by specializing. Each orbits a single vector. Each hates the other four, most days. All of them will sell you out the morning you stop paying.

STRAGIDEXINTLUCK
Universe reference

Threat archive

What the dark makes.

Five kinds of thing want your Sigil. One learns. One remembers. One speaks. One does not stop. One is not here yet and will not be, quite, when it arrives.

STRAGIDEXINTLUCK
Universe reference

Mission loop

Three phases. One Sigil. One long night.

Every match is a siege. The siege has a shape. You walk the shape until the shape breaks you, or you break what came to take the Sigil. Then you do it again, on a longer timescale.

STRINTLUCK
Universe reference

Campaign acts

The noise gets louder.

A full campaign runs 1–6 hours across sessions. Each act corrupts the UI a little more. By Act IV, reading the map itself is a skill check.

Universe reference

Endings

Five endings

Five possible outcomes for the Lattice.

Spoilers · OptionalSTRAGIDEXINTLUCK
Warden · 01

KAEL MORROW

Sixty-seven years old. Still decoding the Lattice's final transmission, mid-sentence cutoff.

ARCHIVE

CIPHERINT · PrimaryDEX · Secondary
Warden · 02

VOSS

Welded into his exoframe twelve years ago. Has not taken it off.

THE KEEL

BASTIONSTR · PrimaryINT · Secondary
Warden · 03

REN SILAO

31 biological years. 311 chronological. Outran her own century.

THE DRIFT

WARP RUNNERAGI · PrimaryINT · Secondary
Warden · 04

PATCHWORK

Phases between states of matter. Jokes constantly. Too loud.

THE SCATTER

ANOMALYLUCK · PrimarySTR · Secondary
Warden · 05

DR. YUEN ASARA

Glimpsed raw Lattice probability space. Can no longer turn it off.

ARCHIVE

ORACLEINT · PrimaryLUCK · Secondary
Warden · 06

TORQUE

Expelled from Thread for "unauthorized creativity."

THREAD EXILE

SHRIKEDEX · PrimaryAGI · Secondary
Warden · 07

CANON

A library that learned to walk. Contains 11 billion recorded griefs.

THE ARCHIVE

MONOLITHINT · PrimarySTR · Secondary
Warden · 08

SABLE ROOK

Stole a micro-singularity. Welded it to a tether. Fights with it.

KEEL DESERTER

COLOSSUSSTR · PrimaryLUCK · Secondary
Warden · 09

MOTH

Burned her warband leader's dropship the night they killed surrendering engineers.

EX-RECLAIMER

WEAVERDEX · PrimaryINT · Secondary
Warden · 10

FLICKER

Found in a stasis pod 800 years older than any known manufacturing.

SCATTER (ADOPTED)

GLITCHLUCK · PrimaryAGI · Secondary
Design proposal

Castle K-11

Choose a Warden. Build your defenses. Hold an orbital castle through twelve waves and the Echo at its heart.

Design proposal